Raenari T'iel

Inquisitor 2/Ranger 1

Description:

RAENARI T’IEL CR 1/2 Male Elf Inquisitor 1 LN Medium Humanoid (Elf) Init +4; Senses Low-Light Vision; Perception +8

DEFENSE

AC 19, touch 14, flat-footed 15 (+4 armor, +1 shield, +4 Dex) hp 10 (1d8+1); Judgement of Sacred Healing 1 Fort +3, Ref +4, Will +3 Defensive Abilities Judgement of Sacred Protection +1; DR Judgement of Sacred Resiliency 1: Magic; Immune sleep; Resist Elven Immunities, Judgement of Sacred Purity +1, Judgement of Sacred Resistance 2 (Fire)

OFFENSE

Spd 40 ft. Melee Masterwork Rapier +5 (1d6+2/18-20/x2) and Unarmed Strike +4 (1d3+2/20/x2) Ranged Shortbow +4 (1d6/20/x3) Special Attacks Agile Feet (4/day), Judgement of Sacred Destruction +1, Judgement of Sacred Justice +1, Judgement of Sacred Piercing +1, Judgement of Sacred Smiting (Magic) Inquisitor Spells Known (CL 1, +2 melee touch, +4 ranged touch): 1 (2/day) Cure Light Wounds (DC 12), Shield of Faith 0 (at will) Create Water, Daze (DC 11), Detect Poison, Disrupt Undead

STATISTICS

Str 14, Dex 18, Con 13, Int 11, Wis 13, Cha 7 Base Atk +0; CMB +2; CMD 16 Feats Elven Weapon Proficiencies, Weapon Finesse Traits Pioneer: Perception, Rich Parents Skills Acrobatics +3, Climb +5, Escape Artist +3, Fly +3, Knowledge: Nature +4, Perception +8, Ride +7, Stealth +7, Survival +5, Swim +1 Modifiers Monster Lore Languages Common, Elven SQ Elven Magic, Inquisitor Domain: Travel, Judgement (1/day) (Su) Combat Gear Masterwork Rapier, Masterwork Chain Shirt, Masterwork Buckler, Arrows (20), Shortbow; Other Gear Backpack (3 11 lbs), Caltrops, Chalk, 1 piece (2), Pouch, belt (4 3 lbs), Rations, trail (per day) (2), Rope, silk (50 ft.), Sunrod, Waterskin, Whistle, Signal

TRACKED RESOURCES

Agile Feet (4/day) (Su) – 0/4 Arrows – 0/20 Judgement (1/day) (Su) – 0/1

SPECIAL ABILITIES

Agile Feet (4/day) (Su) For 1r, you ignore difficult terrain. Elven Immunities +2 save bonus vs Enchantments. Elven Immunities – Sleep You are immune to Sleep effects. Elven Magic +2 racial bonus on caster checks to overcome spell resistance. +2 to spellcraft checks to determine the properties of a magic item. Inquisitor Domain: Travel Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet. Judgement (1/day) (Su) Variable bonuses increase as the combat continues. Judgement of Sacred Destruction +1 (Su) Weapon Damage bonus. Judgement of Sacred Healing 1 (Su) Fast Healing Judgement of Sacred Justice +1 (Su) Attack bonus Judgement of Sacred Piercing +1 (Su) Concentration and vs. SR bonus Judgement of Sacred Protection +1 (Su) AC bonus Judgement of Sacred Purity +1 (Su) Save bonus Judgement of Sacred Resiliency 1: Magic (Su) DR/magic Judgement of Sacred Resistance 2: Fire (Su) Energy Resistances Judgement of Sacred Smiting (Magic) (Su) DR bypass Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Monster Lore +1 (Ex) +1 to Knowledge checks when identifying the weaknessess of creatures.

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Bio:

Raenari T'iel

Pathfinder - Kingmaker uvaavu